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Ranked: Duel
Ranked: Joust
Ranked: Conquest
Normal: Conquest
Normal: Arena
Normal: Assault
Normal: Joust
Normal: Siege
Normal: Clash
Normal: Slash
Build by Popularity
+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
42.4%
+30
Physical Protection
+30
Magical Protection
+200
Health
+20
Mp 5
AURA - You gain 6 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.
24.6%
+45
Physical Protection
+45
Magical Protection
+300
Health
+20
Mp 5
PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. If you have the lowest gold on your team, the assists also provides 15 Bonus Gold.
6.2%
+75
Health
+10
Mp 5
+7
Hp 5
PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.75% of your Maximum Health. Each stack consumed provide you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.
4.1%
+60
Magical Protection
+300
Health
+45
Hp 5
+15
Mp 5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.
3.6%
+250
Health
+15
Hp 5
PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.
71.7%
+250
Health
+15
Hp 5
+30
Physical Protection
+30
Magical Protection
PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 4. Max of 5 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 15% of your maximum health. Allies within 35 units heal for 15% of their maximum health over 10s. This effect can only occur once every 60 seconds.
4.1%
+250
Health
+40
Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
3.6%
+95
Magical Power
+150
Health
+200
Mana
+10
Magical Penetration
PASSIVE - You permanently gain +1 Health and +0.8 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 75 Stacks)
2.8%
+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
2.4%
+250
Health
+40
Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
33.1%
+80
Magical Protection
+250
Health
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
10.5%
+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
8.3%
+350
Health
+30
Hp 5
+20
Mp 5
+20%
Crowd Control Reduction
When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground that lasts for 7s. When you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus damage equal to 3% of their own Max HP. This effect lasts 5s and is doubled if you are the one who picks up the spike.
5.4%
+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction
5.1%
+80
Magical Protection
+250
Health
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
24.3%
+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
11.6%
+250
Health
+40
Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
10.8%
+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
4.7%
+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
4.4%
+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
24.3%
+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
10.2%
+80
Magical Protection
+250
Health
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
7.9%
+250
Health
+40
Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
4.9%
+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
4.2%
+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
18.1%
+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
12.4%
+55
Physical Protection
+55
Magical Protection
+10%
Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
8.9%
+80
Magical Protection
+250
Health
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
4.3%
+50
Magical Protection
+150
Health
+20
Mp 5
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
3.2%
Popular Blessings
1
+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Sentinel's Gift
43.97%
2
+30
Physical Protection
+30
Magical Protection
+200
Health
+20
Mp 5
AURA - You gain 6 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.
Sentinel's Embrace
25.61%
3
+45
Physical Protection
+45
Magical Protection
+300
Health
+20
Mp 5
PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. If you have the lowest gold on your team, the assists also provides 15 Bonus Gold.
Sentinel's Boon
6.48%
Popular Boots
Popular Actives
1
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.
Magic Shell
21.21%
2
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Blink Rune
12.74%
3
Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 10 + 3% of their missing health and mana each tick. Heals occur once every second for 4s. Cooldown - 150s.
Cloak of Meditation
12.5%
4
Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.
Vision Shard
12.43%
Popular Core
1
+250
Health
+40
Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
Sovereignty
21.61%
2
+80
Magical Protection
+250
Health
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
Pestilence
14.51%
3
+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Pridwen
8.5%
4
+350
Health
+30
Hp 5
+20
Mp 5
+20%
Crowd Control Reduction
When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground that lasts for 7s. When you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus damage equal to 3% of their own Max HP. This effect lasts 5s and is doubled if you are the one who picks up the spike.
Manticore's Spike
4.78%
Top Community Build Guides
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FAQs
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